/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.effect;

import com.aionengine.gameserver.controllers.observer.ActionObserver;
import com.aionengine.gameserver.controllers.observer.ObserverType;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.Effect;
import com.aionengine.gameserver.skillengine.model.HealType;
import com.aionengine.gameserver.utils.MathUtil;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Sippolo
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "HealCastorOnTargetDeadEffect")
public class HealCastorOnTargetDeadEffect extends EffectTemplate {

    @XmlAttribute
    protected HealType type;//unhandled for now
    @XmlAttribute
    protected float range;
    @XmlAttribute
    protected boolean healparty;

    @Override
    public void applyEffect(Effect effect) {
        effect.addToEffectedController();
    }

    @Override
    public void calculate(Effect effect) {
        if (effect.getEffected() instanceof Player)
            super.calculate(effect, null, null);
    }

    @Override
    public void startEffect(final Effect effect) {
        super.startEffect(effect);

        final Player player = (Player) effect.getEffector();
        final int valueWithDelta = value + delta * effect.getSkillLevel();

        ActionObserver observer = new ActionObserver(ObserverType.DEATH) {

            @Override
            public void died(Creature creature) {
                // Heal Caster first
                if (MathUtil.isIn3dRange(effect.getEffected(), player, range))
                    player.getController().onRestore(HealType.HP, valueWithDelta);
                // Then check for party if healparty parameter is set
                if (healparty) {
                    if (player.getPlayerGroup2() != null) {
                        for (Player p : player.getPlayerGroup2().getMembers()) {
                            if (p == player)
                                continue;
                            if (MathUtil.isIn3dRange(effect.getEffected(), p, range))
                                p.getController().onRestore(HealType.HP, valueWithDelta);
                        }
                    } else if (player.isInAlliance2()) {
                        for (Player p : player.getPlayerAllianceGroup2().getMembers()) {
                            if (!p.isOnline())
                                continue;
                            if (p.equals(player))
                                continue;
                            if (MathUtil.isIn3dRange(effect.getEffected(), p, range))
                                p.getController().onRestore(HealType.HP, valueWithDelta);
                        }
                    }
                }
            }
        };

        effect.getEffected().getObserveController().addObserver(observer);
        effect.setActionObserver(observer, position);
    }

    @Override
    public void endEffect(Effect effect) {
        super.endEffect(effect);
        ActionObserver observer = effect.getActionObserver(position);
        if ((!effect.getEffected().getLifeStats().isAlreadyDead()) && (observer != null))
            effect.getEffected().getObserveController().removeObserver(observer);
    }
}
